Income Fast: Grades, Traits, Towers
How Grades, Traits, mutations, and Tower runs feed plot income without wasting Gems or rerolls.
Quick Answer
Pour Gems into Grades on one or two keepers, save Trait Rerolls for those keepers, inspect mutations before selling, and treat Tower as a Gem/reroll farm after Money/Luck are online.
Unofficial unit comparison screenshot pending
Keepers vs fillers
Upgrade one or two strong income units hard instead of spreading cash across every temporary roll (SpaceQT / Cocajola).
LenzoBlox notes Equip Best can prefer a high listed income over a higher-rarity unit that still needs Grade - inspect Grades before you trust Equip Best blindly.
Unofficial trait station screenshot pending — overwrite risk
Unofficial inventory auto-sell UI screenshot pending
Checklist
- Core loop: roll -> place -> upgrade Money/Luck -> better dice -> rarer units -> more cash.
- Grade (Gems) is a flat income multiplier on a unit. Public tables list D≈1.1x through Z+≈25x - pour Gems into one keeper, not many fillers.
- Traits overwrite the previous trait. S-tier all-stat traits (Transcendent / Monarch / Shogun / Samurai) are rare; stop or bank when Samurai+ lands on a keeper.
- Mutations (Silver, Gold, Emerald, Diamond, Ruby, Rainbow, Huge, Titanic, etc.) are baked at pull - open units before selling.
- Towers farm Gems / Trait Rerolls / potions. Treat them as a side loop: farm plot -> attempt Tower -> dump rewards back into Money/Luck/Grade.
- This is a fan guide. Numbers can change after patches - confirm in-game menus and see Sources for citations.
FAQ
- Should I grade every unit?
- No. Grade keepers you will keep through the next rebirth. Fillers get replaced.
- Where do Gems come from?
- Primarily Tower clears/rewards (and some code/group claims - verify in-game).
Sources
Unofficial fan cites from public YouTube captions/transcripts. Not affiliated with Roblox or More & More Games. Code status on this site is never flipped to Working from video titles alone.