Beginner Day-1 Loop
Redeem codes, fill every pad, Money/Luck first, buy dice, then grade/trait keepers - thickened with SpaceQT / Cocajola / NagRoblox transcript guidance.
Quick Answer
Day 1: redeem codes, Auto Roll + fill every pad, spend cash on Money/Luck and the next affordable die, Equip Best before selling, and save Gems/rerolls/Lucky Spins for keepers - not fillers.
Unofficial plot-pad layout screenshot pending — early economy visual
First-session economy
Anime Dice progression is roll -> place -> earn -> upgrade money/luck -> better dice -> better rolls. SpaceQT and Cocajola both push Money/Luck before combat stats so you can afford dice tiers sooner.
Leaving empty plot pads wastes offline and online income. Place something on every pad, then replace with stronger rolls.
Unofficial upgrade UI screenshot pending — Money & Luck first
Inventory hygiene
Equip Best before selling inventory. Mentally split units into keepers, temporary earners, and sell material so you do not vendor a mutated or graded keeper (SpaceQT).
Auto-sell thresholds should rise as your plot income rises - early 20k-class fillers become junk later (Cocajola).
Unofficial Dice Shop tier list screenshot pending
Checklist
- Redeem live codes: open the left-side Shop (basket), scroll to Codes, paste exactly, Redeem. Source lists change; check our Codes page and the linked outlets. Status on this site stays unverified until self-tested.
- Fill every plot pad - even Commons. Empty pads earn nothing (including offline). Use Equip Best before bulk selling so keepers are not vendored.
- Set Auto Roll (Roll -> Auto -> Hide) so rolling continues while you manage upgrades (Cocajola).
- Spend cash on Money and Luck upgrade nodes first; they compound. Roll Speed / Unit Storage next; Damage and Health only for Towers.
- Buy the highest Dice Shop tier you can afford, then rebuild cash. Storm (~$200M, 400x Luck) is a common early milestone in public guides.
- Spend Gems on Grade for one keeper; save Trait Rerolls for high-rarity / mutated units you will keep past the next rebirth.
- When upgrades feel expensive and the plot can rebuild, spend surplus cash, then Rebirth. Cash left in wallet is lost on reset.
- Raise auto-sell rarity thresholds as you progress so junk does not clog storage (NagRoblox / Cocajola).
FAQ
- What should I upgrade first on day 1?
- Money and Luck nodes first. Damage and Health wait until you start Towers.
- Should I use Lucky Spins immediately after redeeming codes?
- Prefer waiting until a stronger die and luck setup are online - codes may consume Lucky Spins on redeem in some cases (NagRoblox / Cocajola). Focus on economy first.
- Do I need Tower on day 1?
- Only after the plot can fund Money/Luck/dice. Tower farms Gems and Trait Rerolls as a side loop.
- Where do codes go?
- Shop -> scroll to Codes. See our Codes page for listed strings with source_url; we never mark them Working from titles alone.
Sources
- Cocajola - Anime Dice Full Guide
- SpaceQT - Anime Dice Full Guide
- NagRoblox - Starting as Noob
- CHALLS - Best Dices / Upgrades
Unofficial fan cites from public YouTube captions/transcripts. Not affiliated with Roblox or More & More Games. Code status on this site is never flipped to Working from video titles alone.